When you equip the Sandevistan (aka bullet-time) cyberdeck though, it is mutually exclusive to more “normal” cyberdecks that allow you to do simple things like disable a security camera or upload Ping on an enemy to see where his friends might be hiding. In fact, I don’t even bother with cars unless my destination is more than 2 km away. Funneled all my Attribute points into Reflexes so I could Dash and double-jump my way across the map. I really did give it the old college try. I’d focus on a bullet-time abusing katana wielder that kicks down the front door and decapitates everyone!Īs it turns out, pushing less buttons and having fewer decisions isn’t all that fun. I vowed that my next playthrough of Cyberpunk would be different. As it turns out, there isn’t much of a point dealing with weapon sway while aiming and bullet drop when you can digitally one-shot enemies from an equal distance away via Quickhacks. ![]() My build ended up being horribly inefficient though, as my Perks boosted damage using sniper rifles and also Netrunner hacks. In my original playthrough, I was… a stealth archer, basically. ![]() The original game’s Perk trees were a disaster of bad design, but even then there was a skeleton of optimization one could take towards different playstyles. I was thinking about this as I passed the 25-hour mark in my new playthrough of Cyberpunk 2077 and its Phantom Liberty expansion.
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